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iActThree.h
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2002-01-14
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45 lines
//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iActThree.h
//
// Compiler-generated export header for package "iActThree"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iActThree.h 4 10/08/00 16:19 Jack $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
prototype task iActThree.MasterScript();
prototype iActThree.BaseMasterScript();
prototype iActThree.ActThreeGlobals();
prototype iActThree.ActThreeStart();
// Defence creation functions for use in Act3 - Mission 10
prototype hgroup iActThree.PlaceDefencesGunstars();
prototype hgroup iActThree.PlaceDefencesMines();
prototype hgroup iActThree.PlaceDefencesJunked();
prototype hgroup iActThree.PlaceDefencesShips();
prototype hship iActThree.PlaceDefencesEscapeTransport(); // This transport is marked mission critical
// This function updates the globals storing which defences are still alive
prototype iActThree.UpdateDefencesAlive(hgroup gunstars, hgroup mines, hgroup junked, hgroup ships);
// EOF /////////////////////////////////////////////////////////////////////////